


just one improvement of a few I can think off that is needed for improving the step sequencer. An additional note regarding the step sequencer starting pattern, you will notice I have all the first hits filled and all muted less the kick and snare, as when you save a sequencer pattern if these are not filled, it will only open with the step lines that have hits on them showing, a bit annoying this for obvious reasons when you want to open up a existing pattern and create new ones from it, you have to set the missing ones up again. Have missed a couple of things off the notes I think, but presuming you will figure out how to load up a drum map once I have directed you to drum map manager if need and the map has not loaded up with the track template, although the drum map should be saved with the track template, I have instructed how to get up a step sequencer, where I mention about adding a note to the piano roll then right clicking the Clip/event it just created to turn it to a steps sequencer pattern, from the sequencer you can load up the starting step sequencer pattern I included, you should have put in the correct folder. 3_Step sequencer starting pattern 4_Track Icon. Zip Includes: 1_Track Template with all audio outs, (you can then add this to a folder, Track templates can not be saved with folder) 2_Drum Map (with drum names, drum hit types associated with Addictive Drums) I have arranged these to my liking, but remember you can drag and re-order as you like.

When I do I'll make it available.Sonar X3 with Addictive Drums - everything you need - Template,Maps etc (Link fixed) Just rustled this lot up for you, I hope this helps you all and saves time, or spreads a little learning, as I have also included a complete run down, How too, with tips. Many brush options overlay the sticks map, those are not listed on this map.Ī separate map would certainly be useful for using brushes. It is complete for use with sticks and lists some brush options. Place it before Addictive Drums instrument to enjoy fuller use of AD2. Likewise multiple variants exist for the remaining kit items that are not available in GM mode.Īttached below is a link to my drum map for Addictive Drums 2. The proper Addictive Drums 2 drum mapping provides much more programming subtlety than the GM drum map provides.įor example the GM map provides two snare options:Īnd that is not counting the eight variations that exist for brushes.
